De-Mystifying Digital Media & Learning Technologies

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Term Definition
SCORM

Sharable Content Object Reference Model. This standard seeks to track and manage courseware developed by various authoring tools using a single system. The objective is to bring together diverse and disparate learning content and products to ensure reusability, accessibility, durability, and interoperability. Built on the work of AICC, IMS, the IEEE, and others, this is the one with staying power.

Streaming

Streaming media technology enables the real-time or on demand distribution of audio, video, and multimedia on the Internet. Streaming media is the simultaneous transfer of digital media so that it is received as a continuous real-time stream. Streamed data is transmitted by a server application and received and displayed in real-time by client applications. These applications can start displaying video or playing back audio as soon as enough data has been received and stored in the receiving station’s buffer. A streamed file is simultaneously downloaded and viewed, but leaves behind no physical file on the viewer's machine.